Exploring all of the Super FX Chip Games on the Super Nintendo - What SNES Games Used the Super FX Chip?

Let's take a trip back in time to the early 16-bit era - a time when 3D gaming on home consoles was but a glimmer into what the future might hold someday. 3D polygonal games were starting to take off in the arcades and on computers, but seemed out of reach for home consoles of the day. Sure, we had some polygonal flight simulation games on the Sega Genesis, Hard Drivin' had ports on both Sega and Nintendo's 16-bit systems, and the SNES already had plenty of pseudo-3D games via the system's Mode 7 scaling capabilities like Super Mario Kart, F-Zero, and Pilotwings - but true 3D polygonal games with high production values that actually managed to run well seemed well off into the future. Until 1993 that is, when the Super FX chip made its grand debut (Sega would later follow with their SVP chip, which sadly was only used in one game, Virtua Racing). Developed by Argonaut Software, this little chip gave game developers the ability to create immersive and visually stunning (for the time) 3D experiences on Nintendo's 16-bit powerhouse. While there weren't a ton of games that took advantage of the chip, the few games that did provided some gameplay experiences that gave us a glimpse into what the future of gaming might hold. So without further ado, we're going to take a look at all of the Super FX chip games released on the Super Nintendo!


Star Fox (Starwing)

Star Fox SNES Super Nintendo Box Art


Released in 1993, Star Fox (known as Starwing in Europe) was the first game to utilize the Super FX chip. Developed by Nintendo and Argonaut Software, this rail shooter introduced the world to the thrilling intergalactic adventures of Fox McCloud and the Star Fox team. It was a space epic like no other at the time, with groundbreaking 3D graphics and fast-paced gameplay that showcased the capabilities of the Super FX chip, setting a new standard for presentation in a video game and pushing the boundaries of what was possible on the SNES. Sure, the graphics may have been a little blocky, but hey, it was the '90s, and at the time it looked awesome! Star Fox is a true shooter classic with a ton of character, one of the best games on the console, and has an absolutely banging soundtrack as well. 10 out of 10!

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Stunt Race FX (Wild Trax)

Stunt Race FX SNES Super Nintendo Box Art

Arriving in 1994, Stunt Race FX (Wild Trax in Japan) brought arcade-style racing to the Super Nintendo. Developed by Nintendo EAD and Argonaut, this title showcased the Super FX chip's ability to deliver reasonably smooth racing in a fully 3D environment, and it featured some very impressive physics for the time as well. If you had a need for speed, Stunt Race FX was the game for you back in the day! With a nice variety of tracks, adorable anthropomorphic vehicles, very impressive-for-their-time visuals, and personality to spare, Stunt Race FX offered a very unique racing experience, and it's still pretty fun and charming today. It was a wild ride filled with bumps, jumps, and hairpin turns - just like life, but with less insurance claims...

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Vortex

Vortex SNES Super Nintendo Box Art


While not as well-known as the previous two titles, Vortex made its way to the SNES in 1994. Developed by Argonaut Software, this space combat game employed the Super FX chip to create a visually impressive and unique gameplay experience for the time. The game has you piloting a transforming spacecraft through 3D environments, engaging in battles with enemy forces. It's definitely not a great game, to be sure - it's overly complicated while also managing to be really, really boring - but it's at least interesting as an early attempt at a 3D action game on a home console.

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Dirt Racer

Dirt Racer SNES Super Nintendo Box Art


Dirt Racer, developed by MotiveTime Ltd. and released only in Europe in 1995, showcased the Super FX chip's potential in a different genre - off-road racing. With its impressive-for-the-time scaling and rotation effects, Dirt Racer offered players a peak at what a next-generation dirt track racing game might be like. It's extremely jank and kind of sucks, to be honest, but yeah - it's a Super FX chip racing game with graphics that are somewhat impressive for the system. It's sort of worth checking out just on that basis alone. If you're looking for a good Super FX racing game though, just stick with Stunt Race FX.

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Yoshi's Island (Super Mario World 2: Yoshi's Island)

Super Mario World 2 Yoshi's Island SNES Super Nintendo Box Art

Yoshi's Island, released in 1995, marked the culmination of the Super FX chip's journey on the Super Nintendo. Developed by Nintendo, this iconic platformer presented a vibrant and whimsical world filled with imaginative level design and charming characters with a watercolor-esque visual style. The next generation Super FX 2 chip enabled the game to showcase some impressive visual effects, including sprite scaling and rotation effects, as well as some polygon-based 3D effects. Oh yeah, and it's just a great game from a gameplay perspective as well. Yoshi's Island is a beloved Nintendo classic, demonstrating the Super FX chip's ability to enhance both gameplay and artistic presentation, even in a 2D platformer. One of the best games on the system for sure - if you haven't played it yet, you should definitely check it out ASAP.

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Doom

Doom SNES Super Nintendo Box Art

Doom, the iconic first-person shooter developed by id Software, made its way to the Super Nintendo with the assistance of the more powerful Super FX 2 chip. Released in 1995, Doom on the SNES offered a shockingly faithful adaptation of the groundbreaking PC original. While the Super FX 2 chip wasn't as powerful as most of the competing platforms that Doom appeared on at the time, it still enabled the developers of the port to deliver on the intense horror action the game was known for, albeit with some major compromises in terms of visual fidelity and frame rate. Still, in some ways it was actually the most faithful console port of Doom that was released in the 1990's, besting even the PlayStation version in terms of having more complex level design that mirrored the PC original, rather than the simplified levels the other console versions offered. An impressive port of an all-time classic game, Doom on the Super Nintendo was a great addition to the console's library and really showed off what was possible with the Super FX chip. 

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Dirt Trax FX

Dirt Trax FX SNES Super Nintendo Box Art

Developed by Sculptured Software and released in 1995, Dirt Trax FX was another racing game that utilized the Super FX 2 chip. This off-road racing title aimed to provide a more immersive racing experience with its dynamic track conditions and realistic physics. The Super FX 2 chip allowed the developers to enhance the game's engine and graphics with smooth scaling and rotation effects in addition to the impressive 3D polygon track. And as a racing game it's actually not too bad - sure, it's a bit repetitive and has some annoying quirks (like the weird horn honking that plays every single time you go from 2nd to 1st place and vice versa), but it actually runs and plays quite well and it's kind of fun. All in all, Dirt Trax FX is worth a look if you're curious.

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Winter Gold

Winter Gold SNES Super Nintendo Box Art

Winter Gold, also known as FX Skiing in Japan, was a sports game developed by Funcom and released in 1996. It featured a variety of winter sports events, including skiing, bobsledding, snowboarding, and figure skating. With the awesome power of the Super FX 2 chip, Winter Gold showcased some pretty impressive graphics, including some great stylized cutscenes that looked like something you only would have seen on CD-based consoles. While it's technically more of an FMV game than it is a 3D one, it nevertheless boasts some really cool visuals for Nintendo's 16-bit console, with a level of presentation that managed to rival early 32-bit titles for the PlayStation and Sega Saturn. The game itself offers some pretty simplistic extreme sports gameplay, but there's some fun to be had here if you don't require your games to have a ton of depth.

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Star Fox 2

Star Fox 2 SNES box art


Star Fox 2 was 100% complete and ready for release in 1995, but Nintendo cancelled the game in order to focus on its upcoming Nintendo 64 console. The game was leaked online many years ago, but it was finally officially released as one of the featured games on Nintendo's Super Nintendo classic mini console. Powered by the more advanced Super FX 2, Star Fox 2 expanded on the first game's space shooting action with the ability to transform your ship into a ground-based mech vehicle and introduced real time strategy elements to the game. It's not quite as fun as the original game was, but it's still a worthy sequel that added plenty of advancements to the series, some of which would be seen in Star Fox 64 for the Nintendo 64. While it was never officially released on the SNES, fans have taken it upon themselves to produce some reproduction cartridges that you can play on the official hardware.

Shop for Star Fox 2 on eBay

Shop for the Super Nintendo Classic on eBay



Rent A Hero No. 1 For Sega Dreamcast Unofficial Fan Translation English Patch Download

The wait is over! Rent A Hero No. 1 for the Sega Dreamcast is now fully playable in English!


Thanks to a dedicated group of fans led by VincentNL, going by the name of the Rent-A-Modders, we now finally have a fully translated version of Sega's classic Dreamcast action-RPG Rent A Hero No. 1: Hero For Hire! The original Dreamcast version was released only in Japan in 2000 (later ported in 2003 for the Japanese Microsoft Xbox - an English version was planned for release in North America as well but was sadly cancelled), and was a 3D remake of the original Japanese Sega Mega Drive game called Rent A Hero which was released in 1991. The Dreamcast remake was built using the engine of the hit arcade game Spikeout, and feels like a humorous, tongue-in-cheek counterpart to Shenmue.

Rent A Hero No 1 Sega Dreamcast English Translation Patch screenshot


This new patch isn't just a translation either - it features all-new exclusive content, which according to the developers include "unlockable secrets, 3D models, VMU animations, [Opening/Ending subtitles], reworked interface controls, Debug modes and much more!"


Downloads:


.GDI patch

.CDI patch


Esppiral’s widescreen patch: (Game assets don't use 16:9 resolution, so some visual issues may occur)

.GDI widescreen patch

.CDI widescreen patch

Rent A Hero No. 1 Sega Dreamcast English Translation Patch screenshot

Rent A Hero No 1 Sega Dreamcast screenshot



Thanks again to VincentNL and his team for all of their hard work! Check him out on Patreon and Twitter.

Sega Sammy Holdings Acquires Rovio Entertainment: A Strategic Leap into the Future

Angry Birds front page
Image copyright Rovio Entertainment www.angrybirds.com



In a bold move that has sent shockwaves through the gaming industry (well OK, maybe not), Sega Sammy Holdings, the renowned Japanese entertainment conglomerate, has recently announced its acquisition of Rovio Entertainment, the Finnish gaming company behind the globally popular Angry Birds franchise. This unexpected merger has set the stage for exciting possibilities, forging new paths for both Sega Sammy and Rovio in the ever-evolving world of interactive entertainment.

A Match Made in Gaming Heaven


The decision to acquire Rovio Entertainment aligns with Sega Sammy Holdings' long-standing strategy of expanding its global presence and diversifying its portfolio of popular gaming titles. The addition of Angry Birds to its already impressive lineup of iconic franchises, such as Sonic the Hedgehog and Yakuza, enhances Sega Sammy's position as a major player in the gaming industry.

Rovio Entertainment, on the other hand, gains access to Sega Sammy's extensive resources, including a vast network of distribution channels, expertise in game development, and a loyal global fanbase. The synergy between the two companies holds tremendous potential for both short-term and long-term growth, benefiting players, shareholders, and industry stakeholders alike.

Unlocking New Opportunities


The acquisition represents a strategic leap forward for Sega Sammy Holdings, positioning the company to capitalize on the growing mobile gaming market. With Angry Birds boasting over 4.5 billion downloads globally, Sega Sammy can leverage the franchise's immense popularity to engage and entertain a broader audience.

Moreover, Rovio's expertise in mobile game development and its established brand recognition will undoubtedly strengthen Sega Sammy's foothold in the highly competitive mobile gaming sector. This move allows Sega Sammy to diversify its revenue streams and reduce its dependence on traditional console gaming, further adapting to the evolving preferences of modern gamers.

Expansion into New Markets


With Rovio Entertainment's strong presence in the European market, the acquisition provides Sega Sammy with a springboard for expanding its reach across the continent. By leveraging Rovio's established distribution channels and localized knowledge, Sega Sammy can tap into a broader player base and build stronger relationships with European consumers.

Additionally, Sega Sammy's global network and experience in the Asian market can help Rovio Entertainment penetrate new territories, particularly in Japan and other Asian countries where Sega Sammy enjoys a strong market position. This collaboration opens doors to mutually beneficial partnerships and the potential for cross-pollination of gaming cultures, further enriching the industry as a whole.

Investing in Innovation and Future Growth


The acquisition of Rovio Entertainment signals Sega Sammy Holdings' commitment to investing in innovation and driving future growth. The collaboration between these two industry giants creates fertile ground for the development of groundbreaking games and technologies that push the boundaries of interactive entertainment.

With Sega Sammy's strong financial backing and Rovio's creative talents, we can expect to see the Angry Birds franchise evolve and expand, introducing fresh gameplay mechanics, captivating storylines, and immersive experiences across multiple platforms. The fusion of Sega Sammy's expertise and Rovio's creativity will undoubtedly result in a portfolio of games that cater to a diverse range of players and capture the imaginations of millions worldwide.

Conclusion


The acquisition of Rovio Entertainment by Sega Sammy Holdings marks an exciting chapter in the evolution of both companies. This strategic move solidifies Sega Sammy's position as a global gaming powerhouse while empowering Rovio Entertainment to reach new heights in terms of market presence and innovation.

As the gaming landscape continues to evolve, the synergy between Sega Sammy and Rovio promises to redefine industry standards, enhance player experiences, and propel the gaming industry into uncharted territories. Together, they have the potential to create gaming experiences that transcend boundaries, captivate audiences, and leave an indelible mark on the world of interactive entertainment.

Sega Genesis Mini 2 Complete Games List For North America And Europe

Sega Genesis Mini 2 games list
Image copyright Sega https://www.sega.jp/


Get ready for the Sega Genesis Mini 2, Sega's upgraded mini console based on their hugely successful Sega Genesis/Mega Drive hardware. We have the list of all 60 games that will be appearing on the system (and the 7 extra "bonus games" that are exclusive to the mini console) when the mini console launches on October 27, 2022 for $99.99 plus shipping from Japan, exclusively sold on Amazon.

Sega has finally announced the 60 games (20 more than what was included with the first Genesis Mini) that will be included with the console in North America and Europe, including 7 extra bonus games, for a total of 67 games! The most exciting part is that 12 Sega CD games also made it onto the console! This is the full list of games that will be included in the North American version of the system:

  • After Burner 2
  • Alien Soldier
  • Atomic Runner
  • Bonanza Bros.
  • ClayFighter
  • Crusader of Centy
  • Desert Strike: Return to the Gulf
  • Earthworm Jim 2
  • Elemental Master
  • Fatal Fury 2
  • Gain Ground
  • Golden Axe 2
  • Granada
  • Hellfire
  • Herzog Zwei
  • Lightening Force: Quest for the Darkstar
  • Midnight Resistance
  • OutRun
  • OutRunners
  • Phantasy Star 2
  • Populous
  • Rainbow Islands Extra
  • Ranger-X
  • Ristar
  • Rolling Thunder 2
  • Shadow Dancer: The Secret of Shinobi
  • Shining Force 2
  • Shining in the Darkness
  • Sonic 3D Blast
  • Splatterhouse 2
  • Streets of Rage 3
  • Super Hang-On
  • Super Street Fighter 2: The New Challengers
  • The Ooze
  • The Revenge of Shinobi
  • ToeJam & Earl in Panic on Funkotron
  • Truxton
  • VectorMan 2
  • Viewpoint
  • Virtua Racing
  • Warsong
  • Ecco the Dolphin (Sega CD version)
  • Ecco: The Tides of Time (Sega CD version)
  • Final Fight CD
  • Mansion of Hidden Souls
  • Night Striker
  • Night Trap
  • Robo Aleste
  • Sewer Shark
  • Shining Force CD
  • Silpheed
  • Sonic The Hedgehog CD
  • The Ninja Warriors
In addition to all of these great titles, the Sega Genesis Mini 2 also includes seven “bonus games,” including two games that had been previously unreleased, with the others being new ports of games from other platforms. 

The previously unreleased games are:
  • Devi & Pii
  • Star Mobile
And the five new games ported for the Genesis Mini 2 are: 
  • Fantasy Zone
  • Space Harrier 2 (+ Space Harrier)
  • Spatter
  • Super Locomotive
  • Vs. Puyo Puyo Sun.

You can check out Sega's announcement trailer on Youtube below, featuring short gameplay clips of every game included: